Just to make it complete...
This is the nine issue limited series adaptation of the novel of the same title. It ran in 2005/2006.
With no further ado, enjoy.
Books and comic books. What I take, the way I take it...
NeverwhereWhen Richard Mayhew stops one day to help a girl he finds bleeding on a London sidewalk, his life is forever altered, for he finds himself propelled into an alternate reality that exists in a subterranean labyrinth of sewer canals and abandoned subway stations. He has fallen through the cracks of reality and has landed somewhere different, somewhere that is Neverwhere.
InterworldJoey Harker isn't a hero.In fact, he's the kind of guy who gets lost in his own house.But then one day, Joey gets really lost. He walks straight out of his world and into another dimension.Joey's walk between the worlds makes him prey to two terrible forces—armies of magic and science who will do anything to harness his power to travel between dimensions.When he sees the evil those forces are capable of, Joey makes the only possible choice: to join an army of his own, an army of versions of himself from different dimensions who all share his amazing power and who are all determined to fight to save the worlds.Master storyteller Neil Gaiman and Emmy Award-winning science-fiction writer Michael Reaves team up to create a dazzling tale of magic, science, honor, and the destiny of one very special boy—and all the others like him.
LostWinifred Rudge, a bemused writer struggling to get beyond the runaway success of her mass-market astrology book, travels to London to jump-start her new novel about a woman who is being haunted by the ghost of Jack the Ripper. Upon her arrival, she finds that her stepcousin and old friend John Comestor has disappeared, and a ghostly presence seems to have taken over his home. Is the spirit Winnie's great-great-grandfather, who, family legend claims, was Charles Dickens's childhood inspiration for Ebenezer Scrooge? Could it be the ghostly remains of Jack the Ripper? Or a phantasm derived from a more arcane and insidious origin? Winnie begins to investigate and finds herself the unwilling audience for a drama of specters and shades -- some from her family's peculiar history and some from her own unvanquished past.
Mirror, MirrorThe year is 1502, and seven-year-old Bianca de Nevada lives perched high above the rolling hills and valleys of Tuscany and Umbria at Montefiore, the farm of her beloved father, Don Vicente. But one day a noble entourage makes its way up the winding slopes to the farm — and the world comes to Montefiore.In the presence of Cesare Borgia and his sister, the lovely and vain Lucrezia — decadent children of a wicked pope — no one can claim innocence for very long. When Borgia sends Don Vicente on a years-long quest, he leaves Bianca under the care — so to speak — of Lucrezia.She plots a dire fate for the young girl in the woods below the farm, but in the dark forest salvation can be found as well ...
Leaping Beauty and Other Animal Fairy Tales (Children's Book)Zany animals of all species run through these fractured tales with alarming speed and dexterity. Who would have thought that the ageless, exquisite Cinderella could be recast as the silly story of an enormous yet lovable elephant who plods along to the ball with glass pie plates on her feet; or that Sleeping Beauty, that most regal of all fairy tales, could be twisted into the story of a frog with a most unusual and promising dance career? Get ready to meet a gorilla queen and a psycho chimp, seven giant giraffes, and one very bad walrus.
The Wicked Years is a series of novels by Gregory Maguire that present a revisionist take on L. Frank Baum's The Wonderful Wizard of Oz and related books.
Book I: Wicked: The Life and Times of the Wicked Witch of the West
When Dorothy triumphed over the Wicked Witch of the West in L. Frank Baum's classic tale, we heard only her side of the story. But what about her arch-nemesis, the mysterious Witch? Where did she come from? How did she become so wicked? And what is the true nature of evil?
Gregory Maguire creates a fantasy world so rich and vivid that we will never look at Oz the same way again. Wicked is about a land where animals talk and strive to be treated like first-class citizens, Munchkinlanders seek the comfort of middle-class stability, and the Tin Man becomes a victim of domestic violence. And then there is the little green-skinned girl named Elphaba, who will grow up to become the infamous Wicked Witch of the West, a smart, prickly, and misunderstood creature who challenges all our preconceived notions about the nature of good and evil.
Book II: Son of a WitchTen years after the publication of Wicked, bestselling novelist Gregory Maguire returns to the land of Oz to follow the story of Liir, the adolescent boy left hiding in the shadows of the castle when Dorothy did in the Witch.A decade after the Witch has melted away, the young man Liir is discovered bruised, comatose, and left for dead in a gully. Shattered in spirit as well as in form, he is tended by the mysterious Candle, a foundling in her own right, until failed campaigns of his childhood bear late, unexpected fruit.Liir is only one part of the world that Elphaba left behind. As a boy hardly in his teens, he is asked to help the needy in ways in which he may be unskilled. Is he Elphaba’s son? Has he power of his own? Can he liberate Princess Nastoya into a dignified death? Can he locate his supposed half-sister, Nor, last seen in shackles under the Wizard’s protection? Can he survive in an Oz little improved since the death of the Wicked Witch of the West? Can he learn to fly?
Book III: A Lion Among MenWhile civil war looms in Oz, a tetchy oracle named Yackle prepares for death. Before her final hour, an enigmatic figure known as Brrr—the Cowardly Lion—arrives searching for information about Elphaba Thropp, the Wicked Witch of the West. As payment, Yackle, who hovered on the sidelines of Elphaba's life, demands some answers of her own.Brrr surrenders his story to the ailing maunt: Abandoned as a cub, his earliest memories are gluey hazes, and his path from infancy in the Great Gillikin Forest is no Yellow Brick Road. Seeking to redress an early mistake, he trudges through a swamp of ghosts, becomes implicated in a massacre of trolls, and falls in love with a forbidding Cat princess. In the wake of laws that oppress talking Animals, he avoids a jail sentence by agreeing to serve as a lackey to the war-mongering Emperor of Oz.
Flood
Sea levels begin to rise. The change is far more rapid than any climate change predictions; metres a year. Within two years London, only 15 metres above the sea, is drowned. New York follows, the Pope gives his last address from the Vatican, Mecca disappears beneath the waves. Where is all the water coming from?FLOOD tells the story of mankind's final years on earth.The stories of a small group of people caught up in the struggle to survive are woven into a tale of unimaginable global disaster. And the hope offered for a unlucky few by a second great ark...
As the waters rose in FLOOD, high in the Colorado mountains the US government was building an ark. Not an ark to ride the waves but an ark that would take a select few hundred people out into space to start a new future for mankind. Sent out into deep space on an epic journey centuries, generations of crew members carry the hope of a new beginning on a new, incredibly distant, planet. But as the decades pass knowledge and purpose is lost and division and madness grows. And back on earth life, and man, find a new way.
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That war has now come to the mortal realm ... and neither Man nor Demon nor Angel will be left unscathed....
Legacy of Blood (by Richard A. Knaak)
Norrec Vizharan has become a living nightmare. While on a quest for magical treasure, he discovers an artifact beyond his wildest dreams: the ancient armor of Bartuc, the legendary Warrior of Blood. But the mysterious armor is cursed, channeling a malevolent power into Norrec's tortured soul. Pursued by demons who covet the dark armor for their own purposes, Norrec must overcome a bloodlust he can scarcely control and learn the truth about his terrifying curse before he is lost to darkness forever.
The Black Road (by Mel Odom)
Darrick Lang is coming home. Years ago he left the town of Bramwell to walk the wide world as a champion of the realm. But Bramwell is not as he left it. Something dark and terrifying has ensnared the townsfolk, something very old and very patient, tangling innocents in a web of malice and profaning the very earth itself. Now that same power calls to Darrick...and his only hope may be to walk the same perilous path of damnation.
The Kingdom of Shadow (by Richard A. Knaak)
Legend speaks of a long-dead city known as Ureh, thought by many to have been a gateway to the High Heavens. It is said that every two thousand years, Ureh is reborn -- and all its lost riches are revealed to those brave enough to seek them out. Now the Vizjerei sorcerer Quov Tsin has come to witness Ureh's rebirth for himself with Kentril Dumon and his band of mercenaries in tow. But what awaits them is like nothing they imagined.
Demonsbane (by Robert B. Marks)
What was to have been a victorious last stand against a demonic invasion of Blackmarch has instead become a massacre. Only Siggard remains, a warrior unable to remember the final hours of the battle. As he hunts the demon lord who butchered everything dear to him, Siggard pieces together the truth of that terrible battle...and finds that his nightmare is only beginning.
Driven by nightmares to the ruins of a mysterious tomb, Lord Aldric Jitan hopes to awaken a terrible evil that has slept since the fall of Tristram. Drawn by the growing darkness in the land, the enigmatic Necromancer, Zayl, stumbles upon Jitan's plot -- unaware that one of his own brethren has set these dire events in motion. Now, as the celestial Moon of the Spider rises, the nefarious demon, Astrogha, prepares to unleash his minions upon the world of Sanctuary.
Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in an eternal conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary — the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War — the conflict that would forever change the destiny of man.
Book I: Birthright
Three thousand years before the darkening of Tristram, Uldyssian, son of Diomedes, was a simple farmer from the village of Seram. Content with his quiet, idyllic life, Uldyssian is shocked as dark events begin to rapidly unfold around him. Mistakenly blamed for the grisly murders of two traveling missionaries, Uldyssian is forced to flee his homeland and set out on a perilous quest to redeem his good name. To his horror, he has begun to manifest strange new powers — powers no mortal man has ever dreamed of. Now, Uldyssian must grapple with the energies building within him — lest they consume the last vestiges of his humanity.
Book II: Scales of the Serpent
Bent on destroying the evil cult of the Triune, Uldyssian does not yet suspect that Inarius — secret Prophet of the Cathedral of Light — has been subtly aiding his quest. Obsessed with restoring Sanctuary to its former glory, Inarius has been playing Uldyssian against the two great religions in a reckless attempt to topple them both. But another player has slipped back into the equation. The demonLilith, once Inarius's lover, seeks to use Uldyssian as her own pawn in a scheme to turn humans into an army of Nephalem Lilith to supreme being. — godlike beings, more powerful than any angel or demon, who could overturn all Creation and elevate
Book III: The Veiled Prophet
The demon-backed Triune has fallen. All that now stands in Uldyssian's path to freeing humanity is the Cathedral of Light and its charismatic leader the Prophet. But the Prophet is actually the renegade angel Inarius, who sees the world he created as his uncontested domain. Facing a cunning foe that would just as readily see Sanctuary destroyed than let it slip from his grasp, Uldyssian is blind to the others who would possess his world. Both the Burning Hells and the High Heavens now know of Sanctuary... and their warring hosts of demons and angels will stop at nothing to claim it.
DRIZZT DO'URDEN was born an oddity amongst the subterranean dark elf race called the drow... turning his back on the violent, bloody ways of his people, Drizzt sought a life of honor and community in the bright, sunlit realms of the surface world. There, he learned a better way of life, gaining a surrogate family in the dear friends he made there: BRUENOR, dwarf king of Mithral Hall and father to CATTIE-BRIE, a human woman he had adopted years before, one who was engaged to WULFGAR, Bruenor's adopted son. Lastly, REGIS, a halfling who had come to make his home amongst this odd, yet tightly bound grouping.
However, the drow were not content to let go of their wayward son so easily. Finally learning of his whereabouts, they forged an alliance with his archenemy, the assassin ARTEMIS ENTRERI, and attacked Drizzt's new family, hoping to bring Drizzt back to the fold. When the dust had settled, all were scarred phisically and emotionally, especially through the death of WULFGAR, who sacrificed himself to save the lives of those he loved, and the assassin ARTEMIS was left to fall to his death, a fitting punishment for his misdeeds.
Both sides of this war returned to their respective homes, to lick their wounds, mourn their dead snd, in the case of the drow, to plan for bloody retribution...
The LEGEND OF DRIZZT continues...
DRIZZT DO'URDEN was an oddity amongst his people from the start... born to a race of underground dwelling, dark-skinned elves known as the drow, Drizzt was the rarity of this warbound race: an elf that believed in honor and integrity rather than advancement through brutality, murder and deceit.
At the first opportunity, Drizzt departed the underworld realms of his people and ventured to the surface, where he faced misadventures, trials and tribulations as a member of the most feared and despised drow. For years, he was utterly alone, an exile in any world he ventured into.
Eventually, the goodness of Drizzt's spirit shone through his appearance, winning him the loyalty and companionship of a group of friends that have stood by him through thick and thin. Drizzt has finally created the surrogate family he had longed for his entire life. He had managed to leave his past — and his true family — behind.
Or so he hoped...
The LEGEND OF DRIZZT continues...
The ancient dwarven homeland of Mithral Hall has been rediscovered, but at a terrible price. BRUENOR BATTLEHAMMER was lost in battle, REGIS THE HALFLING has been kidnapped by the assassin ARTEMIS ENTRERI, working under orders from PASHA POOK. Years ago, Regis stole a magical ruby from Pook, and now the master of the largest thieves guild in all the south wants it back... as well as seeing the halfling dead for his theft.
While Bruenor's daughter CATTIE-BRIE awaits reinforcements from Icewind Dale, her companions DRIZZT DO'URDEN and WULFGAR travel south, seeking to rescue their captured friend. Yet for Drizzt, there is far more at stake. Not only does Entreri have possession of GUENHWYVAR, the magical panther who has been the drow's constant companion for years, but the assassin personifies everything Drizzt has spent his life running from: violence, treachery and murder. In many ways Artemis is Drizzt's dark reflection. One he has vowed to shatter...
The LEGEND OF DRIZZT continues...
Life in the arctic region of Icewind Dale is safe once again, thanks to DRIZZT DO'URDEN and his closest companions: BRUENOR BATTLEHAMMER, WULFGAR, and REGIS THE HALFLING. But Bruenor has long dreamed of rediscovering the legendary Mithral Hall, the home of hos ancestors. And now that a fragile peace has settled upon the Dale's residents, the dwarf leader is determined to undertake this long delayed quest. But he will not do it alone.
Drizzt has spent all his life seeking peace acceptance — and now that he's found it, he has embarked on his greatest adventure to fulfill an oath sworn in friendship.
But even as the companions seek to help Bruenor fulfill his lifelong dream, a deadly adversary stalks them...
Born deep underground in the shadowy realm of the Underdark, DRIZZT DO'URDEN was bred to be the greatest of Drow warriors. But he possessed something no other among his race had—a conscience. So he abandoned the dark elves and their evil ways, wandering for many years through underground tunnels, and finally, to the surface. Always, in all places, he was confronted by fear and scorn. Until he traveled to the farthest corner of the world.
Until he came to ICEWIND DALE—an area populated by the desperate, the lonely, and the suspect.
It has been five years since he was offered a place in the arctic outpost, and still he counts a small handful of individuals as friends. But it is his home, and the hardscrabble people who fish the Dale's frozen rivers are his to protect. Unfortunately, the people of Icewind Dale have grown complacent. Out on the barren tundra, the BARBARIAN tribes gaze at the Dale's ten towns with growing hunger. And somewhere, buried in the fresh snow, something even worse lurks. Something that could destroy the home and companions Drizzt sacrificed so much to find...
He was raised in the endless night of the subterranean UNDERDARK. But unlike his fellow drow, DRIZZT DO'URDEN is possessed of a noble soul. Where other dark elves seek power, Drizzt seeks justice. Those whom they would opress, Drizzt wishes to befriend. Unwilling to submit to the violence and wickedness of his peoplem the young warrior abandoned his childhood home, seeking his fate in the Underdark's empty places.
While Drizzt encountered new friends in his wanderings, he realized he'd never truly be beyond the reach of the drow as long as he remained underground. So he determined to do what no other dark elf had done: leave the shadows of the Underdark for the blazing sun of the surface.
Now, he has begun a sojourn through a world utterly unlike his own. But acceptance among the surface-dwellers will not come easily—nor will it come without sacrifice...
It has been ten long years since DRIZZT DO'URDEN left the city of his birth, the city of his people–THE DROW, or Dark Elves. A deadly warrior possessed of a noble heart, Drizzt sought to escape the violence and debauchery of Drow society. In the wilderness of the subterranean UNDERDARK, he thought he'd be free to live in accordance with his principles. Instead, he has found only crushing loneliness: his only companion is the mystical panther GUENHWYVAR.
Meanwhile in the Drow city of Menzoberranzan, Drizzt's family is still at war. His mother, the evil MATRON MALICE, still believes her rogue son may be the key to victory—and has not given up hope of breaking him to her will.
Each day passes as if it were a year, and Drizzt begins to fear he is becoming just another predator of the Underdark—and he is haunted by the memory of ZAKNAFEIN, his lost mentor...
Welcome to the world of THE DROW - the race of Dark Elves that live deep beneath the surface of the planet, in the cavernous city Menzoberranzan.In this ruthless society, nothing is more highly sought after than station. The Ruling Council is comprised of the Nine Great Houses; every house beneath those constantly plots to murder and betray their way into the elite. Ambition overrides everything. The most powerful individuals in the Drow social order are the MATRON MOTHERS, each house's leader. Males are considered inferior, fit only to serve.In Menzoberrannzan there are no heroes, none to seek justice. Until this night...
War of the Spider Queen, Books I-VI
Favorite characters and situations from R. A. Salvatore's Dark Elf trilogy return in this six-volume series that chronicles a devastating civil war that threatens not only Menzoberranzan but also the entire drow civilization